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[ Armed & Hammered - It Doesn't Get More Serious ]

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What is Armed and Hammered?

Armed & Hammered is an MMORPG clan that has been around since '97 in one form or another.

The Details:  A&H is a smaller, tight knit clan, and our recruitment policies are strict so we can weed out the riff raff. Although it's not easy to get into the clan, once you are on the inside we are a laid back group who are just looking to have a good time. We help eachother out in our times of need, and because we are a smaller group we feel it is important to support eachother, like true brothers.
 
We are a PvP oriented clan that loves crafting and crafters. Some of our founding members are true crafters at heart, and in such we know how difficult it can be trying to craft in a PvP oriented world. We offer much aid to our crafters, whether it be supplying resources to someone down on their luck, or offering armed escorts to merchants. Bottom line, we love both crafters and fighters, and we extend our hand out to both equally.

A Little Background:  A&H was founded back in '97 as RONIN, a Diablo/Starcraft clan.  We soon tired of the RTS style combat, and decided it was time to set our roots into a game that would offer both a persistent challenge, and more meaningful competition.  At this point we began Ultima Online.  It was here that the clan remained for 6 years until a few select members decided they didn't like how everything was being run.  These 13 members splintered off from RONIN and became A&H; 6 of the 13 members were founders of RONIN.  Armed & Hammered remained in UO up until late '06, but is currently roaming around looking for a new home.


Game News: Darkfall, Round #2 - January 8th, 2010
News Several members have gone back to Darkfall to give it a second go, see how things have improved (to also get away from the drab that is mainstream MMOs).

Wickedwayz and Seth have already started a clan, El Chupacabra.  Apparently alliances are already in the works and things are running fairly smooth.  The clan is Ork/Mahirim mainly, but all races are accepted if you're willing to put up with the added hardships.

A small warning for Ork players.  There's apparently a Mahirim over near the starting cities with high skill levels/stats and decent gear causing a ruckus.  The name of said player is 'Killing Everyone'. 

To join the clan send a tell to Wicked, or catch him in TS.

 - Spyridon


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Clan News: VoIP Change - January 6th, 2010
News We have recently made the switch over to Teamspeak 3 (public beta began last month - December 16th).

We will be leaving the old vent server up for a little while to help people find their way to our new location.  The information will be in the welcome dialogue. 

Alternatively, for those who came here, you can contact Wicked, Fing, Blood or myself for the new server information.

Fing however, will be required to give out permission tokens as of right now.

 - Spyridon


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Game - World of Warcraft: Renewed Interest
News Due to the slight lull in good games right now, a few members have returned to WoW to wait out the release of a few upcoming games (namely Global Agenda and Earthrise).

For those interested in joining the bandwagon, the server of choice was Blackrock.  A guild will not be formed due to the relatively short stay, though they will be looking for an already established one to join for the duration of play.  It is expected to be about a 2-3 month run.

Keen will be heading this up, you can either catch him in Vent or shoot him a message in-game (Hendaces/Frostkin).

Good gaming, everyone.

- Spyridon


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News - Fallout Beyond the Games
News A small article here about Fallout, Bethesda and some curious trademarks.

Trademarking Fallout for television and the big screen?  Inconceivable!

Perhaps not as inconceivable as one may think, though.  The speculation goes in two obvious directions, A) They are securing the IP so others can't get in on it, or B) They are securing the IP, so they can expand upon it themselves and ??? Profit!

It's no secret that Bethesda dropped the ball in many people's opinion in regards to the game (Fallout 3).  This makes one wonder, if they do plan on approaching our TV screens, do they have the competence to pull it off? 

Many seem to think it's possible to make a movie, so long as the proper backing is put up for a good director, notable actors and a proper story. .  High hopes abound for a satisfying ghoul/raider slaying adventure, to be sure.

As far as a television series goes, the supporters feel it would be very easy to pull off, seeing as how there's an abundance of lore to draw from, and the atmosphere/conflicts are perfectly suited to keeping people occupied for an hour or two every week.

On the opposite side of all of this, the nay-sayers and doom-speakers have valid points of their own!  For one, in order to make a good Fallout movie -- this is on top of the already high demands/expectations of the supporters -- you would have to make it horrifyingly long to give it a good/proper story.  This is so much so that it would be difficult to captivate your standard movie goer, and keep them interested the entire time (the nightmare that was Titanic comes to mind. . .)

There are also valid points as to why a television series would fail miserably.  One of the biggest being that it would be impossible to get any closer than Fallout-esque, simply because you can't throw in all of the gore, violence, substance abuse, verbage and the all around ugliness that is Fallout. .  It just wouldn't work with societies current views towards television.  Fallout isn't exactly what you'd call family friendly, nor PC.

There's always hope for the supporters though, namely HBO.

All in all, this has sparked some debate in various circles around the internet, and despite whether any of this would work out or not, it's still a big mystery in regards to what plans Bethesda has up their sleeve.  

Disclaimer:  I'm entirely aware this information is a few months old, but it is far from widespread knowledge.  I'm just doing my part to keep the juicy information flowing in the right direction.

- Spyridon


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Clan - A Game of Interest?
There appears to be a new game on the horizon that seems to have caught the attention of a few members.  What's the game called you ask?  Dawntide, my boy! Clickie here for their site.

It's currently in Beta Phase 1(?*), preparing for Phase 2 (currently accepting applications).  The body pool seems rather small right now, good chances for acceptance.

As far as the game itself goes. . .  It's a sandbox that advocates risk vs reward, in the form of full loot and to an extent time investment (mostly travel time).  It has all of the bells and whistles one might ask for including, but not limited to, housing, sailing, crafting, city building and territorial conflict, somewhat FFA PvP(*), an interesting take on combat, et cetera.

Notes of interest -

(?*) - We currently have no idea how many Phases this beta will entail, though it does seem to be mid-way through the process.  They are passed system testing and have progressed into actually functioning in and around the world, testing the various game mechanics and functionalities.

(*) - The game world is split into three categories, something akin to the way EvE works.  There's areas that are strongly protected by NPC factions, and while you could do something bad here, it's virtually impossible to get away with it.  No colonizing is permitted in these regions, and they are primarily located around major NPC faction hubs.

The next step down is still protected, but much less vigilantly, and the protecting NPCs can actually be challenged.  Better resources and rewards can be found in these regions, as well as limited colonization. 

The final step, and the bottom of the pit, would be the lawless territories!  Absolutely no protection beyond your own combat capabilities. .  These areas are primed with the most valuable of resources and are the only areas that can truly be colonized to full potential.  As such the lawless territories are along the lines of the end game. 

- Fing


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Game - DDO: Eberron Unlimited
It was recently brought to my attention that Dungeons and Dragons Online has gone free to play, as of Sep. 9th.  Needless to say we thought it was an interesting proposition put in front of us by Turbine, so several of us took the opportunity to re-examine the game, for better or for worse.

I won't start spouting out a review here and now, but I will go ahead and say that, for a (mostly) free game, DDO is an enjoyable experience.  If you ever took any pleasure in the whole Baldur's Gate/NWN thing, you'd probably like the game because that's pretty much what it is (implemented in a GW sort of fashion).

There's no way to play the game truly free, as it's impossible to hit level cap without purchasing one or two adventure packs, and sometimes those leveling sigils just won't drop, but overall it can be a very cheap experience (or expensive if you wish it to be).

A few of us have decided to play DDO alongside, or in lieu of, what we are already playing.  If you'd like further details about the game, or an actual review, contact Khan, Josh, Wicked or myself.

- Spyridon


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Site - Forums, Decision Reached
News After everyone had a chance to sleep on it, organize their thoughts and belligerently assault various small animals, a consensus has been reached!

It was decided that, while they may serve a current purpose, we still do not need forums.  The only real use they would get is for longer articles.  While that would be nice, it's really not enough to warrant the work required to put up and maintain forums.

As always, feel free to lodge any complaints with whatever leader you can find, though you may have an easier time locating Waldo.

- Spyridon


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From the Ashes
News As was discussed in Vent the past few evenings, I've found enough time in my week to begin working the site again.  It won't be daily by any means, but I will do my best to get this machine finctioning once more, if only at a crawl. 

It seemed like a waste not to use this site after so much work has gone into it.  As far as forums go, it was not decided upon by the end of the evening.  Should a decision be made it will be put up on here.

Good luck, good hunting and welcome back to the fray.

- Spyridon


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Clan/Site - Web Administration
News I have had to take up a second job as of late and as such I have been finding it hard to maintain the website as far as news goes.  I will continue to keep up the technical end, and to an extent the news, as time permits.

An extra effort will be put into getting important news up, but as far as the small tidbits go, well you may not see many of them anymore.  Clan news/information will still be put up as it arises.  I will be searching for someone to post news on the site, sort of our own personal journalist.

The other sections of the site will still be updated as Fing and myself find time to do so in our busy schedules.  Hopefully we will get this well oiled machine running again in short-order.

Keep at it ladies and gentlemen; hard times come, as do they pass.

- Spyridon


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Earthrise - (QOTW 04132009) The 30 Second Loot Timer - (Apr 13th) April 17th, 20
News I'm doing a little catch-up on some missed articles, first up is a QotW from Earthrise.


"Hello!
This interesting comment from an interview recently is getting a lot of talk on our forums so we thought it would make a great QOTW!


Quote
Atanasov says, "There will be a time limit. Right now we're planning for 30 seconds, which means that once you die nobody can pick up your inventory for that first 30 seconds. So you have the time to choose whether or not you want your inventory back," at a cost, of course.

We thought we'd ask our developers a bit more about this topic, including the questions:
Why 30 seconds?
What are your choices at this point?
As soon as you choose what to do is your inventory available for pickup by anyone?

Here's what they had to say:

We did a lot of internal testing of the automatic retrieval system and we have ran into two conflicting interests - the desire of the victim to recover lost items whatever the cost, and the rightful claim of the victor over the spoils. In order to give both sides an opportunity to act, we have set the period to 30 seconds and are running extensive testing to make sure that the victor is not penalized by an excessive wait period. At the same time, we are calculating the time needed for players to recover after death and actively prepare themselves to enter the fray (such as re-insuring their equipment, etc.) The mentioned 30 seconds are close to match, although still open for a change during the beta.

So what options do players have? Through the recovery period of time, the victim has the option to recover the items at a higher cost (often close to their market price) or forfeit them. The victor is forced to wait for the items to become available for looting, which is intended to give criminals an extra challenge, having to stay and deal with security guards to ensure he gets to keep the loot instead of quickly disposing of their victim, looting it immediately and running away. Once the period ends, there's another time period when the dropped loot is only available for pickup by the killer and/or his party members. Once that additional time period has passed, everyone can pick the items, and after a prolonged time period, if not picked by anyone, they are removed from the game.

Now that we have more information on this topic, we're going to continue discussion here, and hope that people feel free to take time to read and add their new thoughts on the loot timer below.

See you next week, and around the forums in the meantime.
~ m.
"


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Site - Darkfall Coverage - April 17th, 2009
News We will no longer be putting up Darkfall related news due to disinterest by our members.  Good luck Aventurine and farewell.

Our updates will begin more regularly again after the 20th, a slew of social events of late have put a kink into things.

As always your patience with my schedule is much appreciated (you can go ahead and bitch me out in Vent if you wish).

- Spyridon


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Earthrise - New Video - April 9th, 2009
News There is a new video for Earthrise, featuring Atanas Atanasov giving commentary on armor and skills/abilities.  It also offers a small peek at an area known as The Nest.

It's short and sweet, and you can find it right here.

- Fing


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LotRO - Server Problems - April 6th, 2009
News It has been reported that the Lord of the Rings Online servers have, for the last week, been running into some odd problems, most likely caused by the recent book 7 update.  Some of the reported issues consist of constant rubber banding, invisible walls, random region wide disconnects and character pauses.

Today the servers went down for their usual maintenance, but the lobby was updated to say that the servers would remain down for an extended period of time (as of 2pm EST no ETA) to look into a possible fix for the various issues. 

I'll update this article should we receive either an ETA or a thumbs up on a fix.

- Spyridon

P.S.  Word has it that Fing will be returning Thursday.


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Earthrise - First Video - April 4th, 2009
News Masthead has released their first video for Earthrise, a trailer.  It's interesting to see the engine in action, but I won't bore all of you with my opinions of it.  Feel free to check it out here.

(For those selecting larger versions, it can take a bit for the videos to buffer, so don't despair if it seems like it's not going to load.)

- Spyridon


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Earthrise - Massively Interview
News This one is roughly a week old, but I thought it was good enough to go ahead and throw up here, better late than never.

Massively interviewed Atanasov at GDC, while the information found in the interview is nothing new on a general level, we do get a few new details and they are all tied together for a change making it all sound even better than it sounded before.  It can be read here.

- Spyridon


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Site - Recent Absence
News For the past few weeks the website has seen a lack of updates, and would like to clear the air on the matter quickly.

I have been without internet since the 10th of March, and as such have not really been able to keep things rolling myself.  Fing was still working on it up until the 18th, when he had to go out of town (still is out of town).  Needless to say we weren't in a good position to update the site.

Now that I'm back I'll be updating the site again, and I'll be looking for a new web admin to step in for these situations, as well as help us with larger undertakings.  For those interested email us your application at AnHGaming@gmail.com.

Thank you for your patience, and not gathering the lynch mob.

- Spyridon


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LotRO - Service Announcement: Turbine Download Manager - March 13th, 2009
News "Players who use the Turbine Download Manager to play The Lord of the Rings Online™ may have encountered a technical issue today which could prevent them from accessing the game service. While the underlying problem has now been resolved, some players remain unable to access the game. We apologize for any interruption in service that you may have experienced. If you are among those still having difficulty accessing the game please follow the instructions below to repair your TDM installation. If you are able to play the game normally you do not need to take any further action at this time. See you in Middle-earth! Turbine Support Team 

How to Repair Your TDM Installation
 

1.    Download the repair program from http://tdm.akamai.lotro.com/tdm/restore/RestoreTDM.zip

2.    Once the download is complete, unzip and run the program – following any system prompts.
(NOTE: Vista users may see UAC warnings and/or need Administrator privileges)

3.    After the program has executed TDM will restart, and may patch itself to the latest version.

4.    Once TDM is up to date you should be able to log in and play normally.

If the above instructions do not resolve the TDM problem or for additional information please visit the TDM support forum: http://forums.lotro.com/forumdisplay.php?f=214"


This entry will also be put into the bug section of the website.

- Spyridon



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Darkfall - Paragus on City Construction - March 13th, 2009
News Paragus1 has graced us with yet another peek into Darkfall and it's systems.  This time he describes the process of creating a hamlet, and offers up a few details that any hopeful clan would find tasty.  MDKMan, down in the comments, also describes in little detail the cost of constructing a city in both modules and base resources.

Check up on it here.


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Earthrise - Exclusive Screenshots - March 12th, 2009
News Today MMORPG.com received three new screenshots from Masthead.  We get to see new armor, and what looks like a fallout-esque post apocalyptic world.  You can check them out here.

- Spyridon


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Earthrise - Exclussive Forum Screenshot - March 9th, 2009
News Today Moll over at the Earthrise forums unveiled a new screenshot for the forum-goers.  While it was requested the screenshot not be placed off-site, they did say we could link to it, so here it is.  Nice artistic style.

This SS is taking place of the usual Monday QotW, and it will not be put into the QotW section of this website.

- Spyridon


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Darkfall - Paragus on Mounts and Politics - March 9th, 2009
News Paragus1 on MMORPG.com has just turned out his third blog post on the various aspects of Darkfall and it's systems.  This time around he offers up details about mounts, and then describes politics as they exist so far.  Not so much a review this time around, just information.

For those interested you can read it here.  Enjoy.

- Spyridon


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Earthrise - GameSNAFU Interview - March 8th, 2009
News Atanas Atanasov was gracious enough to participate in an interview for a new and blooming gaming site.  There's pretty much nothing new in the interview, mostly information you'd be able to find in the game's FAQ.

There's a little more detail on the main story line for those interested.  It can be found here.

- Reverend Fing


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Site Update - New Section - March 5th, 2009
News Some of you have noticed that a new section has appeared on the modules list.  Technical assistance is like it sounds, for the most part.  I've adapted the FAQ module to allow us to create a section for any game we please, and under each game you can find bugs/errors that are common or problematic within that game as well as possible/definitive fixes (most of which are tested using test groups consisting of volunteers from the various games).

Since there's only two of us working this website, we will be doing this one game at a time.  Requests will be taken as to what game to do after each we finish.  Our pattern will be to do the biggest issues and then move on to the next game on the list.  We will occasionally go back and add new/more obscure problems as time permits (or as we get new admins depending how the load evolves).

We hope this new section helps a few people out, lord knows A&H members have a habit of hitting every bug and error on the way into a game.  Good luck and good gaming.

P.S.  We will not be covering Darkfall or WoW.  WoW for the sheer number of errors that game tends to generate would overload our efforts, and Darkfall because we don't have access to a technical assistance forum to gather needed information and willing participants for our test groups.

- Spyridon, Fing


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Darkfall - Additional Sales - March 4th, 2009
News Aventurine started to continue their staged release yesterday by allowing more folks to purchase the game.  You will also be able to purchase Darkfall again this evening at 7pm GMT.

The sales should continue on a daily basis now (so many copies available for each day), until they have reached maximum capacity, or sales stop.

Good luck to those still waiting, and enjoy your first ventures into Darkfall.

- Spyridon

P.S.  We will begin posting news on more games later this week, the games will be determined by member interest.  If you would like to see a game added to the list either email us at AnHGaming@gmail.com, or send me a PM.

Depending on how many games are added, and how much flooding it causes in News, we may be looking into alternative methods of relaying less important news or games with lower interest in general.  We will keep everyone updated.


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Darkfall - Rules and Policy - March 3rd, 2009
News
Bellow is Aventurine's stance and policy towards macroing and various other forms of cheating.

"Anyone macroing within the tower protected areas will be warned once, and then kicked. Repeated violations could result in a ban. Spamming spells or any other disruptive macroing activity within the tower protected areas will be kicked without warning. Repeated violations could result in a ban. Unattended macroing could get you kicked anywhere in the world depending on the situation. You engage in it at your own risk. Any use of third party programs which modify or alter the game including cheats, hacks, mods, bots will instantly result in a permanent ban. There will be no appeal. No excuses such as “I was just testing” will be accepted. We will detect and enforce aggressively."
A sound policy, we will have to see how well they enforce it.
- Spyridon


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(QOTW 03022009) Meet the Nathura - March 3rd, 2009
News Hello!

Lore? We've got lore. Today we'll meet one of the leaders behind the Nathura, and find out a little about where this mysterious group sprouted from.

---
When the A.S.H.E.S. that caused all the mutated flora and fauna around Enterra, an unintended side effect occurred to cause unforeseen distress among its people. In the first few years following the Awakening, genius biogenetic scientist Kiga Isley was tasked with the mission to solve the unexpected and grievous problem that humanity now faced on Enterra - notably, the inability to procreate. Not only were the A.S.H.E.S. devastating to plants, but they would destroy the human fetus still in the womb of the mother. It was so virulent that creating a sterile medium was impossible.

Years passed with little progress, and Continoma placed the project on the back burner, deeming it as "low priority" for the time being. Dissatisfied with the decision, but also faced with no funding, Kiga Isley and his associates began to withdraw equipment and facilities and routed them towards outlying tech facilities, preparing to leave Continoma. In the midst of the turbulence separating Noir from Continoma, Isley took the opportunity to also depart, and with his supporters created the Nathura society.

Procreation wasn't the only thing Isley had in mind upon his departure. He and his followers had a radical vision of humanity cohabitating in harmony with nature, with minimum impact on it. Eventually his idea progressed to the point he became completely convinced that the only way for his ideal to exist would be to alter humanity itself and create a fusion between human and plant. It is believed by many that his wife and fellow scientist Nora had a great deal of influence on this altered way of thinking, as she was the lead researcher of this new "man-plant" hybrid. If they succeeded the new type of man would be able to live in harmony with nature and procreate too, a lofty goal. A certain portion of Nathura's leading scientists disagreed with this course of action, but Isley had all the authority at the time and a great deal of support from many others. It was enough to keep going.

The project proceeded. When the time of the final experiment came, Kiga and his selected associates departed to a remote facility to perform the first fusion. At the same time, an anonymous high ranking scientist contacted SVS and gave them the coordinates of the experiment's location. The enemy was within, but for those living within the Nathura ranks, it was understandable. It was not power or money that led to such decision, but pure principle - many Nathura held fast to the the belief that society can live in harmony with nature but without paying the price of mankind's humanity sacrificed.

Only Kiga returned half dead from the facility, the experiment a failure. He had also lost his wife and along with it, a great portion of her research. To this day and despite these setbacks, he refuses to give up and works every day to accomplish his goals once more. Despite these disagreements within the Nathura, Isley still commands a great deal of respect and has followers who believe as he does. Due to his agenda, Kiga does not engage extensively in the political struggles on Enterra. Blaming the outside world for destroying his dream and life, Kiga and his community seek haven in their own unique habitat with their own rules.

The home of Nathura is unique artificial ecosystem, serving as both testing grounds and self-sustaining city for the scientists of Nathura. Some of the artifacts of their research are a unique fusion of technology and biology, mechanical parts growing from body flesh and vice versa. Others are bio-engineered creatures and plants, serving certain purpose in the complex metabolism of the habitat. What is even more bizzare - Nathura have left their creations with the option to mutate and fit more perfectly into their roles, and even serving new ones. To the outlander, the habitat seems as bizarre and alien as its inhabitants, revealing its beauty and harmony only to the open-minded.

I heard we may be seeing some more delicious artwork from this area soon...
~ m.


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Site Error - New Users - March 2nd, 2009
News It has been brought to my attention that it is currently impossible to create an account on the website, the activation link appears to be bad.  I am currently looking into the problem, but there's no specific error to point me in the general direction, so it could take some time.

In the mean time, anyone who needs/wants to create an account should shoot an email to AnHGaming@gmail.com.  We will manually create you an account.  Alternatively you can also send an ICQ to 174020303.

We appologize for any inconvenience this causes, and we will have everything operational again as soon as possible.

UPDATE:

The problem appears to be resolved, save for a few instances.  If anyone runs into the problem send details to the above email address, so that we may pinpoint the exact problem and nip it in the ass for good.

Useful details would consist of your web browser, any add-ons you may be running, email provider and any security programs that run through your browser.  We thank you for your patience in this matter.

For those still running into the problem, feel free to request an account be created manually when you send in your information.

- Spyridon, Fing


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Darkfall - Paragus1 On Guild Functionality - March 2nd, 2009
News Paragus1 over at MMORPG.com has decided to do yet another review regarding Darkfall.  This time he reviews and talks about the clan UI.  For those interested in checking out Darkfall's best feature/aspect, you can see it here.

- Spyridon

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Site - Content Update - March 1st, 2009
News I have finished adding a section to the Info and Recruitment link for Earthrise's question of the weeks.  It's a healthy collection of information for anyone interested in learning about the game.

The list is a little tough on the eyes, don't really have any way of altering the way the list looks.  The list is in no specific order.


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Darkfall - Back in Action
News The Darkfall servers seem to be running steady now, since 7pm last night, good news for those eager to get in and get their hands dirty.

It has also been reported that the billing errors have all been cleaned up, and everyone seems to be playing now.  They say more orders will be allowed soon.

-Spyridon


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Survey
Which aspect of gaming do you find most important?

Freedom
Full Loot
Raiding
Exploration and Achievements



Results
Polls

Votes: 33
Comments: 1
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